Daily
Resets in 6h
Win 3 ranked matches
+500 XP · 1 Loot Crate
2 / 3
quest-card molecule experimental A quest/objective card with reward, progress, and reset timer.
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gaming/quest-cardname: "Quest Card"
short_description: A quest/objective card with reward, progress, and reset timer.
long_visual_description: >
A card with a quest kind pill and reset timer, the objective title, and a progress row
showing the reward and current/target with a bar.
use_cases:
- Daily/weekly quest.
- Objective tracker.
- Battle-pass challenge.
- Mission card.
- Reward objective.
recommended_for:
- A quest/objective with reward and progress.
avoid_for:
- An achievement (use achievement-row).
markets:
- Global
example_usage: >
Show the objective, reward, and current/target progress; the timer shows the reset.
props:
kind: The quest kind (Daily/Weekly).
title: The objective.
reward: The reward.
current: Current progress.
target: Target.
progress_pct: Progress percentage.
expires: The reset timer.
example_prompts:
- "Add a daily quest card with reward and progress."
- "Add a battle-pass challenge card."
lifecycle: experimental
content_model: A quest objective with reward and progress.
theming:
tokens_used:
- --color-surface
- --color-surface-raised
- --color-on-surface
- --color-on-surface-muted
- --color-primary
- --color-warning
- --color-border
- --radius-card
- --radius-pill
- --shadow-card
- --font-heading
- --space-card
editorial_guidance: >
Show the reward prominently; the progress and timer drive engagement.
categorization:
category: Gaming
subcategory: Progression
atomic_type: molecule
usage_type: [card, stat]
maturity: ai-generated
wcag:
level: AA
notes: The progress bar has a role and label; reward and progress figures are real text.
keyboard_support: "none"
seo_score: 25
text_direction: both
| Name | Type | Req |
|---|---|---|
| kind | string | |
| title | string | ✓ |
| reward | string | ✓ |
| current | string | |
| target | string | |
| progress_pct | integer | |
| expires | string |