Legendary drop!
Dragon Slayer
loot-reveal molecule experimental A reward reveal card with a rarity glow, item, and equip/continue.
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Legendary drop!
Dragon Slayer
gaming/loot-revealname: "Loot Reveal"
short_description: A reward reveal card with a rarity glow, item, and equip/continue.
long_visual_description: >
A centered reveal with a rarity-coloured glow, the rarity label, the item image and name,
and equip/continue actions.
use_cases:
- Loot box reveal.
- Reward drop screen.
- Item unlock celebration.
- Crate opening.
- Prize reveal.
recommended_for:
- A reward/loot reveal moment.
avoid_for:
- A store item (use skin-item).
markets:
- Global
example_usage: >
The rarity drives the glow and label; show the item and equip/continue.
props:
item_name: The item name.
rarity_label: The rarity headline.
rarity: The rarity (drives colour).
image: The item image.
example_prompts:
- "Add a legendary loot reveal card."
- "Add a reward drop screen."
lifecycle: experimental
content_model: A loot reveal with rarity and actions.
theming:
tokens_used:
- --color-surface
- --color-surface-raised
- --color-on-surface
- --color-on-surface-muted
- --color-primary
- --color-primary-contrast
- --color-info
- --color-accent
- --color-warning
- --color-border
- --radius-card
- --radius-button
- --shadow-card
- --shadow-raised
- --font-heading
- --space-section
- --duration-token
editorial_guidance: >
Rarity is shown by both the glow and the text label; equip is the primary action.
categorization:
category: Gaming
subcategory: Progression
atomic_type: molecule
usage_type: [highlight]
maturity: ai-generated
wcag:
level: AA
notes: The rarity label is real text (not colour-only); the item image alt is the name; equip/continue are real buttons.
keyboard_support: Equip and continue are focusable and activate on Enter/Space.
seo_score: 20
text_direction: both
| Name | Type | Req |
|---|---|---|
| item_name | string | ✓ |
| rarity_label | string | ✓ |
| rarity | enum (common | rare | epic | legendary) | |
| image | image |